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Tackling Childhood Obesity with Technology
 

This is a semester long project and the theme for this semester is "Overcoming Adversity". "Adversity" can be thought of in a number of ways, ranging from poverty, to homelessness, physical or mental disability or ailment, to bias, inequality, loss, etc. We chose to address the issue of obesity as in the last 30 years, the prevalence of obesity in the United States has skyrocketed. This disease, which was once mostly limited to adults, is now increasingly common among children. With it, come severe consequences for those afflicted, which include diabetes, stroke, and heart disease. If this issue is not addressed immediately, our current generation of children can be the first to have a shorter lifespan than their parents.

We have chosen to focus our efforts towards children, as we believe that the best way to
fight obesity is by going directly to the root of the problem - the lifestyle habits that
people pick up at a young age. We want to teach children the proper methods for taking
care of their bodies from the start. Our project is geared toward both normal and
overweight children, since similar methods can be used for treatment as well as prevention.

We have received considerable help in the form of expert guidance from CNN and Cartoon Network. A discussion session with Dr. Sanjay Gupta (Chief Medical Correspondent for the health and medical unit, CNN) helped us in getting a very good insight into the different aspects of our problem space.

The project has been divided into 4 phases -

  • Understanding the Problem
  • Design Alternatives
  • System Prototype and Evaluation plan
  • Evaluation

Understanding the problem:

The key goal of this first substantive part of the project is to deeply understand the problem space that we are addressing, its set of pertinent users, and the issues and constraints that are involved in the problem.                                                                                                      (Read the complete document with citations)

Design Alternatives:

The objective this phase of the project is to use the knowledge gained in the previous phase to develop a set of diverse design alternatives that explores the potential design space for the problem.

  (Poster presentation of the design alternatives)
  DAFFFY
  SAMBA
  Grocery Hunter
   
  System Prototype and Evaluation plan:
   
  In this phase, a detailed prototype of one of the designs (from the above alternatives) needs to be implemented keeping in mind the usability principles. Also, an evaluation plan also needs to be drafted for the next phase.

We chose to build a prototype for the Grocery Hunter keeping in mind the feedback that we received from the Poster presentation and GVU-15 demo.

  (Documentation of the prototype with photographs)  
  (Navigation flow diagram for Grocery Hunter)
   
  Evaluation:
   
  In the final part of the project, we will conduct an evaluation of the prototype developed in phase 3 by utilizing the evaluation measures identified in the previous phase. Our evaluation will involve sample users interacting with your system and we would be using observation techniques like cooperative evaluation, protocol analysis (audio/video) and post-task walkthroughs. Also, short interviews and questionnaires  will be used to ascertain the user experience.

 
 
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Childhood Obesity

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