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James Foley
College of Computing
12:00 Noon on Thursday, August 31, 2006
TSRB 132
In this opening brown bag, I will give an overview of the GVU Center drawing
attention to our mission at Georgia Tech and outlining plans for this coming year.
The GVU Center is much more than Graphics, Visualization and Usability
-- the initial mission that gave rise to its name and its first research directions.
More than a decade after its inception, GVU is dedicated to creating computing
technologies that naturally enhance the abilities of people and enable new human
endeavors. This historical shift from monolithic mainframe systems to personal
computers and now to personalized computing emphasizes empowering people by
maximizing and augmenting their abilities with computational tools to
address society's most pressing needs and opportunities. The sheer
pervasiveness of computers in all aspects of life presents great
opportunities and responsibilities to deeply examine the impact of
computing on many forms of daily human experiences. The GVU Center
brings together a research community that is dedicated to meet this
demand.
The GVU Center is a university-wide, interdisciplinary research center that spans
the Georgia Tech campus and includes many outside collaborators. Its faculty and
students are drawn from disciplines in science, engineering, the humanities and
design. The Center enables collaborative research that is often difficult to
achieve in traditional academic and industrial settings. The unique combinations
of research interests and expertise are the catalyst for significant insights
into the rapidly evolving landscape of people and computation.
The GVU Center conducts research in crucial areas of human experiences with
computing including health care, education, work and home life, and
entertainment. The Center consistently leads the forefront of research in fields
such as human-computer interaction, ubiquitous computing, mixed and augmented
reality, animation and graphics, wearable computing, information visualization,
educational technologies, new media and communications, and intelligent
systems and robotics.
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