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The GVU Labs are a multi-facility collection
of workplaces located in the CoC
Building (CCB), the Centennial Research Building (CRB), and the
GCATT building. Our total lab space comprises over 8000 square
feet. In addition there are affiliated laboratories that are run
by non-CoC GVU members in the College
of Architecture, the School
of Literature, Culture, and Communication, School
of Psychology, and the Interactive Media and Technology Center.
In addition to research facilities, the GVU-CCB
and CRB (Future Computing) Labs have ample social and conference
room areas. These areas support rich interactions not only among
those who reside at these facilities but also between them and GVU
members from other locales who frequently visit. To further support
both interaction and collaboration, all GVU facilities described
herein are open to the entire community of GVU faculty, staff, and
students.
For more information, please check out our
Lab FAQs page.
The Main GVU
Lab (Room 259 CCB) is the central hub and workplace for most
of the GVU community. The main lab, equipped with over 30 workstations
including Sun, SGI, and Windows NT workstations as well as numerous
Power Macintoshes. The lab covers more than 1500 sqare feet of space,
and has been the home of many research workgroups including:
Software
Visualization
User Interfaces
Design for Usability
Educational Technology
Scientifice Visualization
Computer Vision
Internet and WWW
Computer-Supported Cooperative Work
Biomedical Imaging and Visualization
The lab is also
equipped with a high speed, switched Fast Ethernet network.
The GVU Conference
Room is the primary meeting place for our research groups. The room
provides a research library, audio-visual equipment, Mitsubishi
MegaView Pro 37 TV/monitor, SVHS VCR, marker-board, and network
port. Students often can be seen relaxing during off-hours with
a multi-player game of Mario Cart on the room's Nintindo 64 game
system.
The Animation
Lab (Room 206 CCB) is a facility for creating computer animations.
The Animation Group is exploring techniques for computer animation
of people, animals, and robots. Their approach is to apply control
algorithms to physically realistic models of the systems that they
would like to animate. The goal is to allow the animator to control
the system at a high level and without an understanding of the underlying
forces and torques or the motion of the individual joints. Their
work has focussed on dynamic human behaviors such as running or
bicycling at a variety of speeds and performing gymnastic vaults
and platform dives.
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