GVU Technical Report Number:
GIT-GVU-98-17
Title:
Edgebreaker: Compressing the Incidence Graph of Triangle Meshes
Authors:
Jarek Rossignac
Abstract:
Edgebreaker is a simple scheme for compressing the triangle/vertex
incidence graphs (sometimes called topology) of three-dimensional
triangle meshes. Edgebreaker improves upon the worst case and the
expected compression ratios of previously reported schemes, most of
which require O(nlogn) bits to store the incidence graph of a mesh of n
triangles. Edgebreaker requires only 2n bits or less for simple meshes
and can also support fully general meshes by using additional storage
per handle and hole. Edgebreaker's compression and decompression
processes perform an identical traversal of the mesh from one triangle
to an adjacent one. At each stage, compression produces an op-code
describing the topological relation between the current triangle and the
boundary of the remaining part of the mesh. Decompression uses these
op-codes to reconstruct the entire incidence graph. Because Edgebreaker's
compression and decompression are independent of the vertex locations,
Edgebreaker may be combined with a variety of vertex-compressing
techniques that exploit topological information about the mesh to better
estimate vertex locations. Edgebreaker may be used to transfer the
entire surface bounding a 3D polyhedron or only a triangulated surface
patch, for which the bounding loops are already known and need not be
transferred. Its superior compression capabilities, the simplicity of its
implementation, and its versatility make Edgebreaker the perfect
candidate for the emerging 3D data exchange standards for interactive
graphic applications. The paper sets geometric compression in a formal
topological framework and offers a new comparative perspective on prior art.
Keywords:
Geometric compression, decompression
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