GVU Technical Report Number:
GIT-GVU-98-35
Title:
Edgebreaker: Connectivity Compression for Triangle Meshes
Authors:
Jarek Rossignac
Abstract:
Edgebreaker is a simple scheme for compressing the triangle/vertex
incidence graphs (sometimes called connectivity or topology) of
three-dimensional triangle meshes. Edgebreaker improves upon the worst case
storage required by previously reported schemes, most of which require
O(nlogn) bits to store the incidence graph of a mesh of n triangles.
Edgebreaker requires only 2n bits or less for simple meshes and can also
support fully general meshes by using additional storage per handle and
hole. Edgebreaker's compression and decompression processes perform the
same traversal of the mesh from one triangle to an adjacent one. At each
stage, compression produces an op-code describing the topological relation
between the current triangle and the boundary of the remaining part of the
mesh. Decompression uses these op-codes to reconstruct the entire incidence
graph. Because Edgebreaker's compression and decompression are independent
of the vertex locations, they may be combined with a variety of
vertex-compressing techniques that exploit topological information about
the mesh to better estimate vertex locations. Edgebreaker may be used to
compress the connectivity of an entire mesh bounding a 3D polyhedron or the
connectivity of a triangulated surface patch whose boundary needs not be
encoded. Its superior compression capabilities, the simplicity of its
implementation, and its versatility make Edgebreaker particularly suitable
for the emerging 3D data exchange standards for interactive graphic
applications. The paper also offers a comparative survey of the rapidly
growing field of geometric compression.
Keywords:
Compression, Graph Encoding, Triangle Meshes
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