GVU Technical Report Number:
GIT-GVU-99-05
Title:
Compressed Progressive Meshes
Authors:
Renato Pajarola
Jarek Rossignac
Abstract:
Most systems that support the visual interaction with 3D models use
shape representations based on triangle meshes. The size of these
representations imposes limits on applications, where complex 3D models
must be accessed remotely. Techniques for simplifying and compressing
3D models reduce the transmission time. Multi-resolution formats
provide quick access to a crude model and then refine it progressively.
Unfortunately, compared to the best non-progressive compression
methods, previously proposed progressive refinement techniques impose a
signitifant overhead when the full resolution model must be downloaded.
The CPM (Compressed Progressive Meshes) appreach proposed here
eliminates this overhead. It uses a new "patching" technique, which
refines the topology of the mesh in batches, which each increase the
number of vertices by up to 50%. Less than 4 bits per triangle encode
where and how the topological refinements should be applied. We
estimate the position of new vertices from the positions of their
topological neighbors in the less refined mesh using a new estimator
that leads to representations of vertex coordinates that are 50% more
compact than previously reported progressive geometry compression
techniques.
Keywords:
Geometric modeling, geometry compression, mesh generation, triangle
decimation, multiresolution triangulation
You can access this technical report via:
PDF
Postscript
 
 
|