GVU Technical Report Number:
GIT-GVU-99-21
Title:
Tracking and Modifying Upper-Body Human Motion Data with Dynamic Simulation
Authors:
Victor Zordan
Jessica K. Hodgins
Abstract:
Character animations generated with motion capture data contain
many of the stylistic details seen in human motion while those generated
with simulation are physically realistic for the dynamic parameters of the
character. We combine these two approaches by tracking and modifying
human motion capture data using dynamic simulation and constraints. The
tracking system generates motion that is appropriate for the graphical
character while maintaining characteristics of the original human motion.
The system imposes contact and task constraints to add dynamic impacts for
interactions with the environment and to modify motions at the behavior
level. The system is able to edit motion data to account for changes in
characters and the environment as well as create smooth transitions
between motion capture sequences. We demonstrate the power of combining
these two approaches by tracking data for a variety of upper-body motions
and by animating models with differing kinematic and dynamic parameters.
Keywords:
Computer animation, human figure animation, motion capture, dynamic simulation
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