GVU Technical Report Number:
GIT-GVU-99-25
Title:
Semi-Automated and Interactive Construction of 3D Urban Terrains
Authors:
Tony Wasilewski
Nickolas Faust
William Ribarsky
Abstract:
We have developed a set of tools that attack the problem of rapid
construction of 3D urban terrains containing buildings, roads, trees, and
other features. Heretofore, the process of creating such databases has been
painstaking, with no integrated set of tools to model individual buildings,
apply textures, place objects accurately with respect to other objects, and
insert them into a database structure appropriate for real-time display. Since
fully automated techniques for routinely building 3D urban environments
using machine vision have not yet been entirely successful, our approach
has been to build a set of semi-automated tools that support and make
efficient a human interpreter, running on a PC under Windows NT. The
tools use remote sensing technologies and thus are applicable to the general
case of not having close access to urban data (e.g., collections of buildings
may be in foreign or hostile environments), but can use close-up image
data if provided. Once we have the 3D urban model, we face the problems
of final precise alignment of objects and real-time visualization. We attack
both problems by providing an interface to VGIS1, our high-resolution
global terrain visualization system. Typically data from different sources,
such as phototextures, building models, maps, and terrain elevations, do
not register precisely when put together. VGIS provides accurate, real-time
display of all these data products. Our tools provide a porting mechanism
for bringing the urban data into VGIS where it can be interactively aligned.
The data are then organized into a VGIS database for real-time display.
Keywords:
Urban terrain, visualization, building extraction
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