GVU Technical Report Number:
GIT-GVU-00-04
Title:
Compressed Progressive Meshes
Authors:
Renato Pajarola
Jarek Rossignac
Abstract:
Most systems that support the visual interaction with 3D models use shape
representations based on triangle meshes. The size of these representations
imposes limits on applications, for which complex. 3D models must be accessed
remotely. Techniques for simplifying and compressing 3D models reduce the
transmission time. Multi-resolution formats provide quick access to a
crude model and then refine it progressively. Unfortunately, compared to
the best non-progressive compression methods, previously proposed progressive
refinement techniques impose a significant overhead when the full resolution
model must be downloaded. The CPM (Compressed Progressive Meshes) approach
proposed here eliminates this overhead. It uses a new "Implant Sprays"
technique, which refines the topology of the mesh in batches, which each
increase the number of vertices by up to 50%. Less than an amoritized total
of 4 bits per triangle encode where and how the topological refinements should
be applied. We estimate the position of new vertices from the positions of
their topological neighbors in the less refined mesh using a new estimator
that leads to representations of vertex coordinates that are 50% more compact
than previously reported progressive geometry compression techniques.
Keywords:
compression, meshes
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