Journal Articles and Book Chapters
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Rounds, Levels, and Waves: The Early Evolution of Gameplay Segmentation
Zagal, J.P., Fernandez-Vara, C., Mateas, M. (2008) "Rounds, Levels, and Waves: The Early Evolution of Gameplay Segmentation",
Games & Culture 3:1, 175-198
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Gameplay Segmentation in Vintage Arcade Games
Zagal, J.P., Fernandez-Vara, C., Mateas, M. (forthcoming) "Gameplay Segmentation in Vintage Arcade Games",
Ludologica Retro, Volume 1: Vintage Arcade (1971-1984), Bogost, I. and Bittanti, M. (Eds)
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Collaborative games: Lessons learned from board games
Zagal, J.P., Rick, J., Hsi, I. (2006) "Collaborative games: Lessons learned from board games",
Simulation & Gaming 37:1, 24-40
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From Samba Schools to Computer Clubhouses: Cultural Institutions as Learning Environments
Zagal, J.P., Bruckman, A. (2005) "From Samba Schools to Computer Clubhouses: Cultural Institutions as Learning Environments",
Convergence 11:1, 88-105
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Maintenance Oriented Design and Development: A Case Study
Zagal, J.P., Santelices, R., Nussbaum, M. (2002) "Maintenance Oriented Design and Development: A Case Study",
IEEE Software - July-August 2002, 100-106
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A Model to Support the Design of Multiplayer Games
Zagal, J.P., Nussbaum, M., Rosas, R. (2000) "A Model to Support the Design of Multiplayer Games",
Presence, 9:5, 448-462
Conference Papers (Refereed)
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The Game Ontology Project: Supporting Learning While Contributing Authentically to Game Studies
Zagal, J.P., Bruckman, A. (forthcoming) "The Game Ontology Project: Supporting Learning While Contributing Authentically to Game Studies",
Proceedings of the International Conference of the Learning Sciences ICLS 2008, Utrecht, The Netherlands, June 2008
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Temporal Frames: A Unifying Framework for the Analysis of Game Temporality
Zagal, J. P. and Mateas, M. (2007), "Temporal Frames: A Unifying Framework for the Analysis of Game Temporality", Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2007), Tokyo, Japan, 516-523.
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From Gamers to Scholars: Challenges of Teaching Game Studies
Zagal, J. P. and Bruckman, A. (2007), "From Gamers to Scholars: Challenges of Teaching Game Studies", Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2007), Tokyo, Japan, 575-582.
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GameLog: Fostering Reflective Gameplaying for Learning
Zagal, J., Bruckman, A. (2007), "GameLog: Fostering Reflective Gameplaying for Learning", Proceedings of the 2007 ACM SIGGRAPH Symposium on Videogames, San Diego CA, 31-38.
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Towards an Ontological Language for Game Analysis
Zagal, J., Mateas, M., Fernandez-Vara, C., Hochhalter, B. and Lichti, N. (2005) "Towards an Ontological Language for Game Analysis",
In Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005.
Included in the Selected Papers volume.
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Evolution of Spatial Configurations In Videogames
Fernandez-Vara, C., Zagal, J., Mateas, M. (2005). "Evolution of Spatial Configurations In Videogames",
In Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005.
Included in the Selected Papers volume. [Best paper nomination]
Conference and Workshop Presentations without Proceedings
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Learning About Videogames: Implications for Learning From Videogames
OECD Expert Meeting on Videogames and Learning, Santiago Chile, October 2007
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Patterns, Typology and Ontology: An Overview and Discussion of the Formal Analysis of Games and Gameplay
Digital Interactive Games Research Association Conference (DiGRA 2007), Tokyo, Japan
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GameLog: Supporting Reflective Gameplaying Practices in the Context of Learning Games
Games, Learning and Society 3.0 Conference, Madison WI., July 12-13, 2007
Technical Reports
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Social and Technical Factors Contributing to Successful 3D Animation Authoring by Kids
Zagal, J.P., Piper, A.M. and Bruckman, A. (2006) "Social and Technical Factors Contributing to Successful 3D Animation Authoring by Kids",
GVU Tech Report: GIT-GVU-06-14
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LoCoL: Encouraging Social Interaction and Exploration Through a Distributed, Multi-Media, Location-Based Mobile Game.
Patel, S.N., Kientz, J. A. and Zagal, J.P. (2004) "LoCoL: Encouraging Social Interaction and Exploration Through a Distributed, Multi-Media, Location-Based Mobile Game.",
GVU Tech Report: GIT-GVU-04-17
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Kids Telling Fables Through 3D Animation.
Zagal, J.P., Piper, A.M. and Bruckman, A. (2004) "Kids Telling Fables Through 3D Animation",
GVU Tech Report: GIT-GVU-04-23
Other Publications
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